Game Audio Designer

Designing sound, music, and interactive audio systems for games.

Composer Showreel
Sound Design Showreel
Mor Sedero portrait

Mor designs interactive game audio that connects gameplay, technology, and emotion - from impactful combat and creature sound design to adaptive music and responsive audio systems built in FMOD, Unreal, and Unity.

With a background as a multi-instrumentalist, composer, and sound designer, he approaches audio from both creative and technical perspectives - creating experiences that support gameplay, strengthen storytelling, and react naturally to the player's actions.

Mor mentors aspiring game audio designers and performs with the band BOBBA. He continues exploring sound through guitar, drums, keys, bass, banjo, bouzouki, and sitar — always looking for new ways to shape musical ideas into unique experiences.

PROJECTS

Games, film, and sound redesign.

Games

Dominate the ultimate motorsport roguelite. Smash, blast, and pull off wild stunts through extreme arena challenges. Fight through each run alone or in co-op, defeat brutal bosses, and earn the cash to upgrade your ride. Lose, and your run is over. Rise from "nobody" to Arena Champion.

Wishlist on Steam ↗
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A great horrible beast had come to your forest, it came to destroy your community and the forest itself. You have been chosen to try and pass the trials of the mask. If you succeed you will collect the three mask parts. Choose unique synergies of mask powers, a total of 27 possible power combinations.

Meat for mask, mask for power, power for survival…

Play on itch.io ↗
Trials of the Mask screenshot Trials of the Mask screenshot Trials of the Mask screenshot

Don't panic! Survive this bullet hell action! As a goofy pacifist alien that crashed on Earth, use your defense abilities to evade paranoid humans whose deadly attacks on you cause destruction and mayhem. Navigate the chaos, collect your spaceship parts, and run the hell out of this planet!

View on Steam ↗
Nominee — Israeli Indies Awards 2025, Best Game Soundtrack
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Help pack boxes of donations for soldiers and volunteers — we're counting on you! Ages 7+. Rugelach Games are made to give kids fun activities, encourage volunteering, and connect them to the situation in the country. The games are developed voluntarily by professionals from education, psychology, and programming.

Play on WebGL ↗
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When the old world doesn't fit anymore, it's time to sail away. The voice of Ararat heard from the radio encourage you to reach the new land.

Will you get to Ararat?

Does Ararat really exist?

Play on itch.io ↗
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Sound Redesign

Overwatch New Trailer Redesign

Overwatch — New Trailer Redesign

A full sound redesign of the official trailer — foley, FM synthesis, and spatial audio automations — with original voice acting for both characters, performed by Mor and his partner in crime Esther.

Horizon Forbidden West Redesign

Horizon Forbidden West — Redesign

Built from edited free-library assets, original synthesis, and voice-performed transition effects.

Anime Clip Sound Redesign

Short Animation Redesign — Ogino (オギノ)

A practice pass in noise-generator textures and precise editing of existing assets, layered with original recorded material.

Film & Video

19 min · Light / drama

Spackle photo Spackle photo

22 min · Psychedelic / tense

Watch the full film ↗
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23 min · Comedy

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23 min · Dark / drama

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23 min · Tense / dark

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15 min · Light / drama

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SERVICES

What Mor brings to a project.

Audio is built into the game from the start using Unreal Engine, Unity, and FMOD. From adaptive music and gameplay states to parameter-driven events, spatial audio, and scalable audio pipelines, every system is designed to be responsive, maintainable, and easy to expand as development evolves.

From weapons and creatures to UI, environments, and cinematic moments, every sound is designed to support gameplay as much as atmosphere. Studio recordings, field recordings, synthesis, and layered processing are combined to create distinctive assets built for interactive experiences rather than linear playback.

Every score is composed, produced, and mixed from the ground up, with music written to reinforce pacing, gameplay, and storytelling. Genres range from orchestral and hybrid scoring to electronic, rock, ambient, and world music, matched to whatever the project calls for. Whether cinematic or adaptive, the focus is always on creating music that feels connected to the player's experience rather than simply playing in the background.

Music, dialogue, and sound effects are balanced for clarity, impact, and consistency across games, trailers, film, and promotional content. Every mix is prepared to communicate effectively whether heard through headphones, mobile speakers, or full-range monitoring systems.

WORKED WITH

Brands & studios.

Simply (formerly Joytunes)
Cowboy Productions
Output
Fooya Games
The Jewish Agency for the Land of Israel
Reshet 13
Lembido Games
iAi Studio
Contact

Let's build the
sound of your game.